- Movement Mechanics in “The Legend of Zelda”: How to achieve a smoother gaming experience for the players of your tile-based game
- ØMQ - Mission Accomplished: The story of ZeroMQ
- A Storm is coming: more details and plans for release: An example project using ZeroMQ
- Twitter’s Storm: Distributed and fault-tolerant realtime computation: stream processing, continuous computation, distributed RPC, and more
- Vim for PHP programmers: [PDF] Slides to a talk by Andrey Zmievski, good enough for beginners but also with advanced features.